We completed this task
in our assignment group where we discussed on each checkpoint.
·
Declan
·
Elucia
·
Glenn
·
Kat
(Loh Chia Yee)
·
Stennia
Checkpoint 1: Search for
digital language learning materials.
- Bitstrips
- Fakebook
- Pronunciation Animation
- Glogster
- Languagelab
- 19 pencils
- English4u
- Edudemic
Checkpoint 2: List down
SLA theories and principles
Theories
- Behaviourist
- Innatist
- Interactionist
Principles
- Materials should help learners
to develop confidence
- What is being taught should be
perceived by learners as relevant and useful
- Materials should require and
facilitate learner self-investment
- Learners must be ready to
acquire the points being taught
- Materials should expose the
learners to language in authentic use
- The learners’ attention should
be drawn to linguistic features of the input.
- Materials should provide the
learners with opportunities to use the target language to achieve
communicative purposes.
- Materials should take into
account that the positive effects of instruction are usually delayed
- Materials should take into
account that learners differ in affective attitudes
- Materials should permit a
silent period at the beginning of instruction.
- Materials should not rely too
much on controlled practice
- Materials should provide
opportunities for outcome and feedback
- Materials should help the
learner to develop cultural awareness and sensitivity.
- Materials should reflect the
reality of language use.
- Materials should help learners
to learn in ways similar to the circumstances in which they will have to
use the language.
- Materials should help to create
readiness to learn.
Checkpoint
3: Sketch out a rough outline of your DLLM.
The DLLM that we have in
mind is one which involves comic strips where students will be able to learn
from it. We came up with a simple activity as an example as seen below:
Our aim of the
activity is to let the students enhance their knowledge of vocabulary by
finding synonyms of the given word in which they need to create a sentence for
each word.
Learning object : Vocabulary
Learning material : Comic created from Bitstrips
Usability:
- Control of the
students: The activity is a simple activity which only requires students
to focus on different vocabulary and creating simple sentences.
- Choice of the
students: An image is given to the students where it is based on real life
situation.
- It is collaborative
learning process where students work together to find synonyms of the
given word
- The activity
is also applicable as they are able to learn new vocabulary in
which aid them in having a variety of words to be used while completing a
writing task.
- Students will
also be able to know that some words may have the same meaning but used
differently.
Checkpoint 4: Summarize explanation
for each criteria
- Errors: Errors are divided into
two groups which are serious and less serious. Serious is when the users’
outputs are threatened while less serious refers to the work of the users
are disturb.
- Efficiency: It is to know how well
the experienced users can operate an application after they have mastered
it.
- Learnability: It depends on the
duration of time for the beginners uses system before they learn the
important skills necessary to do tasks.
- Memorability: Refers to an occasional
users’ ability who has previously used the system to remember its
operational principle.
Explain each criterion
for visual design
- Harmony: It is the way to which
the display in DLLM interacts together in a pleasing-manner. This can
achieved through repetition and rhythm. It pulls the pieces of visual
image together and the rhythm is the flow of depicted in a visual and
helps direct eye movement. For example when we use prezi or power point,
we need to use 3x3 grids to ensure there is harmony.
- Balance and symmetry: It refers
to the element of different sizes can be brought into balance by either
moving them closer or further from the centre of the page. Symmetry is
when one half of a visual display is a mirror image of the other half.
There are different types of symmetry:
- Horizontal symmetry
- Approximate horizontal
symmetry
- Radial symmetry
- Asymmetry
- Emphasis: It is to create
dominance and focus in their work. It emphasis on colour, value, shape or
other design elements to achieve dominance. For example, the colour of the
background must be dark and the written words on the slides must be in
light colour. This is to ensure that there is a contrast on the slide.
Also, the main topic must be either middle or on top with bigger font size
to tell what is the main topic.
- Alignment: It is important for
the material to have alignment as it is for the organization and grouping.
Should visually maximize differences between texts, label and pictures.
- Unity: Unity is the
relationship among visual elements that helps all the elements to work
together. It gives a sense of closure or oneness to visual image. It can
be achieved through use of similar shapes, common pattern or use of a
common background.
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